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Spiral Knights
Project Type
UI/UX Art and Design
Date
April 2007
Location
San Francisco
Role
Lead UI Designer
3rd Person Massively Online Action Game
In the game, the player controls a knight of the Spiral order, which has crash-landed on the mysterious planet Cradle. Knights cooperatively battle monsters throughout the Clockworks, the dungeon that fills the planet's interior. They also battle each other in an optional player-versus-player mode.
Spiral Knights reached one million accounts in its first three months and three million accounts in its first thirteen months. The game won Best Online Game Design, and was nominated for three other awards, in the 2011 Game Developers Choice Online Awards.
I developed art and UX for the Spiral Knights game (https://www.spiralknights.com/) for Three Rings Design. The unique ever changing map posed a particularly challenging task, as a player was able to move between maps of a world to enter other maps that were rotating on their own timeline. I'm very proud of this game, as it won Best Online Game Design, and was nominated for three other awards, in the 2011 Game Developers Choice Online Awards.







